What is Modeling: The process of creating CAD (Computer-Aided Design) objects. In Cyclone, models are based on 3D point cloud data. CAD models involve more than only shapes as they can also convey information, such as materials, processes, dimensions, and other user-specific details.
To model in Cyclone, you must use:
Figure 1: Use the Shift+L button to open the Layers Dialog. Here you can create new layers, set the current layer, and select and assign objects to layers.
will make this much easier rather than navigating through the pull down menus: (Right Click in any part of the menu bar section to pull down the selection list –> Check the Modes selection –> Dock it somewhere on your screen by clicking and dragging). Beware that toolbars “hide” or dock behind others and tend to drift off of the screen. If you can’t locate a toolbar that is listed as showing, drag toolbars to look behind them.
Figure 2: Accessing Toolbars in Cyclone
TEMPORARY MODEL SPACES
Note: When closing the new “working” model space, the user has the option to “Merge into Original MS” (EVERYthing re-imports, points, objects, etc); “Remove Link from Original MS” (the “working” MS will be saved but will not be associated with the original); or “Delete after close” (the MS and all work in it will be removed). If this dialogue box is closed without a selection, the temporary ModelSpace will be saved in the project with a default name assigned.
Beware: Cyclone does not use a SAVE command; instead, every action is saved, with the option to UNDO, as the user works. It is imortant to pay attention to how model spaces are closed and saved while adjusting to this.
Beware: Cyclone allows multiple ModelSpaces to have the same name leading to confusion if note accounted for.
MERGING/UNIFYING POINT CLOUDS
(Selection –> Select All –> Tools –> Unify Point Clouds): All point clouds are now considered as single cloud in the new “working” model space; note that some functions of the scan world are not maintained with this command.
Merge (Selection –> Select All –> Create Object –> Merge): All point clouds are now considered as single cloud in the new “working” model space; all functions of the scan world are maintained with this command.
Before Creation: Align the view of the point cloud to the best vantage point of the intended object’s geometry. Viewpoint –> View Lock –> Rotation locks the user’s view to this viewpoint.
Before Creation: Edit Object –> Snapping Grid –> Set Spacing, Rotation, Set to Snap: User can set the spacing of the grid and the rotation to snap to this grid; user can toggle this snap on/off as needed.
During Creation: Tools –> Drawing –> Align Vertices to Axes: toggles on/off the restriction of each vertex to be on the same x or y axes as the previously plotted vertex; after drawing the 1st vertex, the next vertex snaps to the same x or y axis (whichever is closer) as the previous vertex; you may also set the distance to the next vertex here.
an object –> simply grab and move one of the orange handles located on its perimeter. The blue handle (in the center) is often used to completely translate or move the patch. To add/delete handles –> hold the Alt key when selecting on the handle. Conversely, to add a handle –> hold the Alt key and select along the patch edge.
Handles: Constraints to the Model Space
Edit Object –> Handles –> Show, Constrain Motion, etc…
Edit Object –> Handles –> Edit Snap to Object Threshold: this sets the proximity for snapping handles to objects
Handles: Constraints to Current ActionConstrain handle to specific axis: Select the handle
–> press the x, y, z key
1 time –> handle constrained on this axis
–> press x, y, z key 2nd time –> handle constrained to plane that does not contain that axis
–> press x, y, z key 3rd time –> removes constraint
Snapping Patch Handles: To snap the handles of two adjoining patches together, first select the patch that you are going to SNAP TO then hold the Shift key – grab the handle on the other patch and move it towards the handle that you are snapping to – the two handles should snap together.
OBJECTS, PATCHES & PRIMITIVES
Patches: A patch is a plane surface generated from a minimum of 3 points that represents a flat surface that fits to the point cloud. Patches can be extended and grouped to form more complex objects. There are several methods for creating patches.
Primitives (Create Object –> Fit to Cloud or Fit Fenced): Primitive shapes such as cylinders, boxes, and spheres can be fit to point clouds. These objects impose orthagonalized geometry into the modeling process.
Steel Sections/Tables (Create Object –> Fit to Cloud or Fit Fenced): Cyclone allows the user to fit standardized steel sections to the point cloud data to aid in the construction of bridges and any other structures that utilize steel components. After insertion, these sections can be slightly adjusted/customized within a table. Again, these objects/sections impose standardized geometries into the modeling process.
Beware: When an object is created, the object replaces the points that it represents. It is useful to replace or reference these points if more detail or comparisons are needed (this must be done immediately after object is created as the capability is eliminated as modeling progresses)
Select Object –> Right Click –> Insert Copy of Object’s Points or Show Object’s Cloud
You are reading the series: Leica Cyclone 7.0: Introduction to Modeling
- Leica Cyclone 7.0 : Introduction to Modeling Buildings, Structures, and Objects
- Leica Cyclone 7.0: Modeling a Flat Surface
- Leica Cyclone 7.0: Modeling – Editing, Extending, and Extruding Rectangular Patches
- Leica Cyclone 7.0: Modeling Non-Rectangular Patches