This is your 3D view, though it differs from 3D views in Blender or Cinema4D. You don’t edit 3D geometry directly in this view. Rather, you use it to place things precisely where you wish them to go. If you wish to edit your geometry, you’ll either need to open it up in a 3D modelling application or install additional components into Unity. You can also see the hierarchical structure of how your scene is composed in the Hierarchy panel below.
Basic Movement in the Scene View
Look around in your scene
1. Hold Right Mouse Button (RMB) while dragging your mouse sideways will rotate the camera in place.
Rotate around in your scene
1. Holding ALT and press Left Mouse Button (LMB).
Zoom In and Out
1. Hold ALT and RMB, and then drag your mouse in or out or sideways.Alternatively, you can use the drag wheel
Centering on an object.
1. Select an object either in the Scene view or the Hierarchy view.
2. Make sure your cursor is hovering over the Scene view.
3. Press ‘F’ to “focus” in on your object.
Basic Object Manipulation
The Project Panel
Unity also provides a number of assets ready to go. These are located in the folder named Standard Assets. If you do not find a particular asset here, you might not have imported them when you created the project.
You can easily reimport them by going to Edit -> Import Packages -> DesiredPackage. We will look at the packages in more in depth in the next chapter.
GameObjects are the heart and soul of Unity. Everything in Unity is a GameObject and you add functionality by adding Components to GameObjects much like adding layers to a Photoshop document. Common components are Character Controllers, Rigidbody, Particle Systems, and Audio Files. You can add custom functionality by creating scripts and adding them as components to various GameObjects. You can create subtle complex interaction by layering a few components to various gameobjects.